Sophie Nova
Outlaw Tech
Scoundrel 3 / Tech Specialist 6

Player : 3M
Campaign : SW Rebellion

Race : Human Female
Height : 5'7"
Weight : 121
Eyes : Green
Hair : Brown
Size : Medium
Challenge Code D

STR 10 DEX 20 CON 10 INT 16 WIS 13 CHA 10
Init +5 (+5 Dex) Defense +20 (+5 class, +5 Dex) Speed 10 m SV Fort +3 Reflex +11 Will +5 FP 1

Skills

Appraise +9 Computer Use +17 Craft (Starfighters) +17 Craft (Space Transports) +15 Demolitions +9 Disable Device +15 Knowledge (Starship Systems) +15 Knowledge (Engineering) +17 Pilot +11 Repair +20 Spot +7

Abilities

SQ Expert : Craft (Starfighters)
Hold Together : Character gains the fringer's jury-rig ability, with a +2 bonus.
Inherent Understanding : An outlaw tech may make an Intelligence check (DC 15) and examine an object for at least 1 hour to understand the way an item is put together. Thereafter, she gains a +2 bonus on all Craft checks when building an exact replica of that object.
Illicit Barter : The scoundrel gains a +5 competence bonus on any Diplomacy checks made to buy or sell illicit or illegal goods.
Lucky (1/day) : The scoundrel can reroll any failed ability, skill check, attack roll or saving throw. The second result must be used.
Make It Fit You can use starship parts intended for ships one size class larger or smaller when repairing or modifying a starship or vehicle.
Mechanic +1 : Technical mastery.

Feats

Extra Lucky : You gain one additional use of the lucky special quality per day.
Gearhead : You get a +2 aptitude bonus on all Repair checks and Computer Use checks.
Infamy : You are known for crimes or evil deeds (whether you actually committed these crimes or not. Your Reputation bonus increases by +3.
Kit Bashing : By cannibalizing available components from other equipment, you can construct a primitive, limited-use version of a weapon, electronic devise, or very rudimentary vehicle. The device you build has only a limited lifespan, after which the components become useless for any other purpose (including future kit bashing).
Technical Wizard : You gain a +2 aptitude bonus on Repair checks, and to one of the following Knowledge skills : physics, engineering, or technology.
Weapon Group Proficiency : Blaster Pistols
Weapon Group Proficiency : Simple Weapons